Field trips are often used in higher education as a practical learning tool. They are not always accessible for all students due to limited financial and organisational resources. A 360- degree virtual tour could be an alternative for field trips. However, there are limited to no design principles for the development of a virtual tour. This paper describes the exploration of the design considerations and decisions for developing a virtual tour and the possible impact on the learning outcomes. A virtual tour has been developed via a design-based approach involving preliminary research, development and prototyping phase, and evaluation phase. The exploration resulted into three main design clusters that require decision making; camera, system and storytelling. The impact of the decisions on the learning outcome need to be further researched via design experiments. Ultimately, design principles need to be formulated to make proper design requirements for a straightforward decision process.